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The GTA and Red Dead series have set new sales records

The GTA and Red Dead series have set new sales records

Take-Two has 38 projects in development. As usual, Take-Two's financial report proved to be a source of interesting sales figures. We also learned about the company's overall release plans. A meeting with Take-Two's investors not only provided information on GTA 6, but also revealed fresh sales figures for Rockstar's older games (among other things; via Home at X). Grand Theft Auto V and Red Dead Redemption 2 continue to attract millions of new players, so T2 has no reason to worry about revenue. GTA 5 is showing no signs of slowing down, with total sales reaching 215 million copies (an increase of 5 million from the previous quarter). The entire Grand Theft Auto series has sold an impressive 450 million units. Red Dead Redemption 2 has also achieved impressive results, reaching 74 million gamers (4 million more than the previous quarter). Meanwhile, the entire Red Dead Redemption series has surpassed the 100 million sales barrier. Take-Two's release plans and future projects Take-Two Interactive is actively working on new titles, with 38 projects in various stages of development. These include 21 “Immersive Core” games (i.e. new productions for PC and consoles) and nine mobile titles. The company is also planning updates to earlier games. Gamers can expect three new versions of older games before the end of the 2026 calendar year. Further ahead, four more iterations of familiar titles have been announced for the 2027/28 fiscal year. The port of GTA 4 to newer consoles is most likely part of this plan. Interestingly, representatives of Take-Two Interactive have hinted that another as-yet-unannounced game will be released in the current fiscal year. Details about it remain a mystery for now. Take-Two's financial results The company's revenue increased by 5% to $5.63 billion, which was in line with forecasts. However, T2 reported an operating loss of $4.49 billion, up from a loss of $3.59 billion in the same period last year. The higher-than-expected operating expenses are explained by "increased title development costs" (presumably mainly related to GTA 6), among other things. Despite a projected increase in sales in fiscal 2026, Take-Two expects to continue making losses until GTA 6 is released in May 2026.

STALKER 2 has received a massive 1.4 update

STALKER 2 has received a massive 1.4 update

The patch makes fire exchanges more difficult, making it easier for malicious mutants to feast on the corpses of the unlucky. Patch 1.4 is another major update to S.T.A.L.K.E.R. 2: Heart of Chornobyl, breathing some life into Zona. S.T.A.L.K.E.R. 2: Heart of Chornobyl has received a massive update 1.4. GSC Game World studio has released a long list of changes in a post you can read on Steam. The new patch includes such important changes as solving the problem of bloody steamers and shot ducks flying into the water. Jokes aside (albeit actual improvements highlighted by the Ukrainian developer), version 1.4 brings other important changes to the “second” STALKER. The developers have made a number of fixes related to missions, including “non-interactive” or non-conversational NPCs, closed or blocking quests (including those from merchants). There was also no shortage of gameplay balance modifications. More (in)human enemies Nevertheless, further improvements to the living world of Heart of Chornobyl, including the behavior of other stalkers and mutants, should be considered the most important changes. The latter will finally feed on (in)fresh corpses and may become alert as a result of nearby events or approaching objects or creatures. More “normal” faces have also been added for humans to reduce clone invasions. The developers have also improved the behavior of Zona's human inhabitants. They now use trees as cover, and hiding is accompanied by better animations. Moreover, enemies communicate in combat and make better use of both grenades and melee tools, as well as flanking and kicking crouching enemies. For balance, the use of shotguns like sniper rifles by some people has been curbed. Similarly, the behavior of mutants, both in and out of combat, has been improved. Patch 1.4 is rounded out by technical fixes (better facial animations and sound effects) and further improvements to the game's optimization, as well as the user interface (including improved display of weapon stats in inventory and the addition of key character “stats” in the trade menu).