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Henry Beaumont - 2026/03/07
Marathon free download
From ARC Raiders to Escape From Duckov, extraction shooters are currently enjoying a renaissance, much to the delight of FPS fans like me. However, of all the new releases in this genre, none has caught my attention more than Marathon since I first played its early alpha version over a year ago. If you've been looking for a place to download Marathon for free, you've come to the right place! Below a short review of the game, you'll find a link to download it.Bungie's style preserved A few gameplay issues PvP above all Marathon is a world-class shooter Sometimes you can get lost Hero shooter The story plays a bigger role than I expected Great technical preparation from the start Marathon system requirementsEven despite Bungie's recent poor performance, the idea of combining deathmatch with an extraction shooter always seemed great to me. This amazing concept seems to work as well as I had hoped, with absolutely excellent gameplay, interesting characters and storyline, and such addictive loot collection. It's hard to say if it will stand the test of time, but my time with the game has left me wanting more. Bungie's style preserved I've always had a hard time describing what makes Bungie's shooters so good, but whatever it is, Marathon has it. Maybe it's the deliberate musicality of the weapons, like the sharp crack of a rifle shot, the metallic sound of the trigger, or those incredible, hollow-sounding thuds when you hit your target. Maybe it's the rhythmic recoil, with pulse rifles kicking like a heartbeat and hand cannons bouncing theatrically. Maybe it's the way the world reacts to your shots, with shields crackling and crumbling and enemy NPCs staggering in place as you fill them with holes. Maybe it's invisible features, like the near-perfect tuning of bullet magnetism and refined bullet velocity, which together make you feel a little better than you actually are. A former Bungie programmer once told me that the secret to making a great shooter is to create four seconds of gameplay that feel perfect, and then repeat those four seconds as many times as possible. I don't know if that's still the guiding philosophy of the current team, but in any case, they seem to have really managed to achieve it. A few gameplay issues Given the world-class gunplay I've come to expect from Bungie, it's not surprising that some of the same flaws I associate with them have carried over into Marathon – and as usual, there are issues with geometry. From getting stuck on environmental elements that shouldn't bother me to rather unreliable climbing, I find myself once again screaming during particularly tense moments when my character fails to climb a ledge for the third time in a row and my teammates suffer an ambush without me. Overall, movement can sometimes be a bit frustrating, such as when you take serious damage from falling from a fairly moderate height and have to constantly watch the “heat” gauge (actually a stamina meter) to avoid overheating and becoming a sluggish blob for a while. In a way, these limitations are interesting obstacles to overcome, forcing the player to approach vertical environments (especially during combat) with extreme caution or to think about how much you run to prevent overheating and remain undetected by enemy troops. However, they can also be a bit annoying, especially when combined with awkward terrain that can make it difficult to collect loot and shoot smoothly. PvP above all As someone who loves PvP, one of the most refreshing aspects of Marathon is how much it deviates from the group hug energy of the PvE-friendly ARC Raiders community. Don't get me wrong, cooperating with other players can be a lot of fun, but one of the main drawbacks is that you don't get to see the thrill of PvP because it happens so rarely. In a game like Marathon, which fully showcases Bungie's legendary FPS skills, I would be quite disappointed if PvP encounters were as rare as they are in ARC Raiders, because these shootouts are undoubtedly the best part of any match. The pressure of two teams fighting in claustrophobic, dark corridors while trying to outsmart each other makes these some of the most tense encounters I've ever been a part of, and the reward of loot you get for winning these shootouts is worth the stress. Marathon is a world-class shooter A hallmark of a great extraction shooter is that “just one more round” feeling, and a big part of that comes from how fun the long-term loot-gathering gameplay is. This depends both on the incredible weapons and gadgets you can find, as well as the quest items you need to collect to unlock upgrades or complete a mission. In the first few hours of gameplay, I was completely glued to the screen, browsing through extensive menus and trees to figure out which map I needed to play on to complete this task or get that item, and then going into combat with specific goals — only to have it all go to waste when I ran into a rival gang and the bullets started flying. I'm really impressed with how fast the game progresses, and even during failed attempts, I feel like I've made at least some progress, even though I lost valuable loot along the way. Sometimes you can get lost If there's one thing that slows down this incredible progress, it's the fact that getting started is quite difficult because not much is explained. I certainly benefited from having played many extraction shooters before, as well as from the intensive courses Bungie conducted during previous introductory sessions – but even so, there are still many moments where you just have to think about the more complex systems. With a whole bunch of confusing mod slots to fill, upgrade menus that take a while to fully understand, and worst of all, very poorly explained mission objectives in the game world that are sometimes represented by a single floating icon, it takes a few hours of gameplay to master some fairly basic things. This is by no means the same level of ambiguity as in Escape From Tarkov, and some of these difficulties seem to be simply part of the DNA of extraction shooters, but I can definitely see some people giving up on Marathon because of things like this, and that's not cool. Hero shooter Marathon uses a hero shooter model, with different character classes that have built-in abilities that complement each other and appeal to different types of players, and this is an area where this shooter falls a bit short. Sure, you can become invisible or hide in a cloud of smoke as the agile Assassin, or heal and revive others as the support character Triage, but these archetypes are mostly generic characters we've seen many times before and are somewhat better represented in many other games. Don't get me wrong, they're by no means bad, and I had a lot of fun trying each one out to see which one suited me best, but compared to even existing Bungie games like Destiny, where each class has an extremely unique identity and set of interesting abilities, Marathon feels a bit disappointing. The story plays a bigger role than I expected After each mission, I would meet a new faction, hear a few short lines of dialogue, or unlock new information to read, and I became genuinely interested in learning about this world and its inhabitants. I didn't have enough time to delve into it, as it's hard to find time to read when your crewmates are waiting to start the next match, but the atmosphere of these cutscenes and the eerie cyberpunk aesthetic are extremely interesting. I want to learn more. I hope the pace of the story introduction remains just as fast and that it actually leads to some kind of plot twist, because Bungie isn't always good at that. Great technical preparation from the start I should also mention how good Marathon looks and runs. I never encountered any connection issues, frame rate drops, or any other technical problems – which is quite impressive for a pre-release version of Server Slam. Server Slam alone doesn't give the full picture, but the journey to character rank 30 was a really promising taste of the first part of the game's progression, which seems to be quite an intense climb to the end. Once Marathon is fully launched, I'll dive into every aspect of the game and come back with a final review once I've seen what the second half of this adventure looks like – part of it is hidden behind planned updates that will arrive in a few weeks. But at least for now, I feel very good about the chances of this becoming my next obsession. Click below to download Marathon for free!Here is the link to purchase the game: MarathonGenre: FPS gamesSupported languages: ES/ENG/MULTiMarathon system requirements Minimum:OS: Windows 10 64-bit (latest Service Pack)Processor: Intel Core i5-6600 / AMD Ryzen 5 2600Memory: 8 GB RAMGraphics: NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 5500 XT (4 GB) / Intel Arc A580 (8 GB, with ReBAR on)DirectX: Version 12Recommended:OS: Windows 10 64-bit (latest Service Pack)Processor: Intel Core i5-10400 / AMD Ryzen 5 3500Memory: 16 GB RAMGraphics: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5700 XT (8 GB) / Intel Arc A770 (16 GB, with ReBAR on)DirectX: Version 12
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Henry Beaumont - 2025/11/27
Resident Evil Requiem free download
Resident Evil Requiem is the ninth full-fledged instalment in the popular action-adventure series, which emphasises horror elements. It was produced by Capcom's internal studio. Would you like to play it yourself? You can download Resident Evil Requiem for free.FPP or TPP? The choice is yours! A flesh-and-blood heroine Light saves lives The graphics will blow you away! Be sure to put on your headphones! It's a nod to fans of the series Resident Evil Requiem system requirementsFPP or TPP? The choice is yours! From the very first encounter, Resident Evil Requiem shows that Capcom can still surprise fans of the series. With a new protagonist, dark and claustrophobic locations, a brand new camera system and a pursuer to rival Lady Dimitrescu and Mr X, this instalment is one of the strongest in the franchise. At the trade fair in Cologne, we had the opportunity to try out the game and see if Capcom delivers the horror we've come to expect. Right from the outset, Capcom gives players the option to play in either first-person or third-person mode. Previous instalments have only experimented with one perspective at a time – Resident Evil 7 and Village were FPP, while the classic remakes introduced TPP. Now, players can decide for themselves. Moreover, the differences are not limited to the camera view. Some scenes and animations, such as Grace's fall to the ground, are only available in third-person mode, encouraging players to approach the game differently. A flesh-and-blood heroine In Requiem, we play as Grace Ashcroft, who is imprisoned in the gloomy Rhodes Hill Chronic Care Center. The task seems simple enough: escape by searching for items, solving puzzles, and avoiding death at the hands of a new monster. The corridors are extremely claustrophobic and dark, and all kinds of disturbing sounds come from everywhere. I could feel how terrified Grace was at all times, which made me even more anxious. Fortunately, Grace is not one of those characters who constantly talk to themselves. Her body language and cries conveyed justified nervousness. After assessing the situation, exploring for a few minutes, and reading notes that didn't clarify our location, I knew my main goal was to find a fuse to open the grate blocking the escape route. The animations are also noteworthy. Capcom created unique movements for the heroine depending on the selected perspective. In TPP, Grace's character moves with a full set of animations typical of horror "final girls," enhancing the feeling of participating in a cinematic nightmare. In FPP, the focus is on immersion and the limitations of seeing through the character's eyes. Light saves lives While exploring, I found a lighter that illuminated a dark corridor. I had previously avoided entering it because it was too dark. That's how I reached the door from which an "infected," as Grace called it, jumped out, followed by a giant monster that grabbed the corpse and bit off its head. Fans of the Resident Evil series certainly associate Lady Dimitrescu with Resident Evil Village, and Mr. X with "two." The ninth installment introduces a similar opponent who frightens us with his mere presence. He relentlessly pursues and hunts us down. He is so terrifying that he is hard to describe. He is so huge that his entire body takes up most of the hallway, leaving no room to slip past him. In the building, we find glass bottles that we can use to distract the monster. This works reasonably well, forcing us to carefully plan where to throw the bottle to give ourselves enough time to find what we need. We can also find green plants that serve as medicine, as usual in this series. The giant monster is weak to light, so my main strategy for dealing with this three-meter problem that wouldn't leave me alone was to enter rooms where there was a source of beneficial photons. Sometimes it would disappear, only to reappear right in front of me. The graphics will blow you away! Resident Evil Requiem uses the RE Engine, which has powered all of Capcom's major titles for several years, including RE7 and Street Fighter 6. This engine is renowned for its exceptional optimisation and high-quality visuals, and Requiem showcases its full potential. The graphics are stunning. The claustrophobic interiors of Rhodes Hill are filled with realistic details and reflections, as well as dynamic lighting that plays a key role in gameplay. Light is not just a visual effect here; it's an integral mechanic that affects survival. Requiem runs smoothly without any visible issues. The game maintains 60 frames per second, even during scenes with dynamic lighting and particle effects. Capcom has also emphasized full ray tracing support and extensive graphics configuration options on PC, suggesting that the game will look impressive regardless of the platform. Be sure to put on your headphones! Sound plays a huge role in building the atmosphere. The echo of footsteps in the hallway, the slam of closing doors, and Grace's muffled breaths effectively heighten the tension. The use of 3D audio allows you to precisely locate threats. All of this is complemented by a control and physics system that makes using objects — such as bottles to distract opponents — intuitive and a natural fit for the cramped spaces of the hospital. It's a nod to fans of the series Despite its innovative solutions, Requiem remains faithful to the series' foundations. We still explore claustrophobic locations, search for and combine items, solve puzzles, and feel a constant sense of danger. Capcom proves once again that it can strike a balance between the classic and the new. The developers did not take the easy way out; they wanted to offer more than just another variation on the survival horror theme. Resident Evil Requiem is one of the most intriguing games on the 2026 calendar. Capcom opted for bold experiments with the camera mode, a new heroine, and a pursuer who could become an icon of the series. The game looks great technically — the RE Engine proves its power once again, and the combination of light and sound with survival mechanics promises an intense experience. Scheduled for release on February 27, 2026, the game will be available on PlayStation 5, Xbox Series X/S, and PC — but you can download it from us right now. There's no doubt about it: Capcom is continuing the tradition and opening a new chapter in Resident Evil history. Click the button below to start downloading Resident Evil Requiem for free.Here is the link to purchase the game: Resident Evil RequiemGenre: Horror gamesSupported languages: ES/ENG/MULTiResident Evil Requiem system requirements Minimum:Requires a 64-bit processor and operating systemOS: Windows 11 (64bit required)Processor: Intel corei5-8500 / AMD Ryzen 5 3500Memory: 16 GB RAMGraphics: GeForce GTX 1660 6GB / Radeon RX 5500 XT 8GBDirectX: Version 12Recommended:Requires a 64-bit processor and operating systemOS: Windows 11 (64bit required)Processor: Intel Core i7-8700 / AMD Ryzen 5 5500Memory: 16 GB RAMGraphics: GeForce RTX 2060 Super 8GB / Radeon RX 6600 8GBDirectX: Version 12
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Henry Beaumont - 2025/09/29
Battlefield 6 for free
Battlefield 6 sees the well-known brand return after a four-year absence. Even before the official unveiling of the latest instalment, Electronic Arts hailed the game as the most ambitious in the series' history. But how true is that? Read on to find out what Battlefield 6 has to offer at launch, and download the game completely free of charge.When is Battlefield 6 coming out? What's new in Battlefield 6? Some old, some new! What do you need to know about Battlefield 6 multiplayer? Modes, maps and classes. Game modes in Battlefield 6 Maps in Battlefield 6. How many will there be at launch? Classes in Battlefield 6What is worth knowing about the return of the story campaign in Battlefield 6? How to download Battlefield 6 for free? Battlefield 6 system requirementsWhen is Battlefield 6 coming out? EA has officially confirmed that BF6 will be released on 10 October 2025 for PC, PlayStation 5 and Xbox Series X/S. This will be the first instalment in the series since Battlefield 2042, which was released on 19 November 2021. As usual, EA DICE is responsible for production, with teams such as EA Motive (story campaign), Criterion Games (the Need for Speed and Burnout series) and Ripple Effect assisting in the development of Battlefield 6. However, it is worth noting that, following the disappointing release of Battlefield 2042, Vince Zampella — founder of Respawn Entertainment, which developed Titanfall 2 and the Star Wars Jedi series — took over the reins of BF6. What's new in Battlefield 6? Some old, some new! Battlefield 6 marks a return to the present day, evoking memories of the series' finest instalments: BF2, BF3 and BF4. Check out some of the new features that BF6 will offer:The game is being developed using a new version of the proprietary Frostbite engine.Contemporary setting.Maps will support a maximum of 64 players (rather than 128 in BF2042).The traditional class system is also returning.The return of the single-player story campaign.There is an expanded and more detailed environment destruction system.A kinesthetic combat system offering greater soldier mobility, including sliding while sprinting, running while crouching, dragging wounded soldiers across the battlefield and resting weapons against environmental elements.More dynamic close combat (something between the BF and CoD series?).The shooting and character movement systems have been rebuilt (you will have a better feel for each weapon and its balance, and the aiming and controls have been improved).What do you need to know about Battlefield 6 multiplayer? Modes, maps and classes. Game modes in Battlefield 6 The new instalment of the Battlefield series will be playable in various modes – eight in total, plus an additional Portal mode. Some familiar and beloved modes will return, but there will also be some new additions. Here they are:Conquest: the essence of Battlefield, with one large battlefield and all kinds of vehicles.Domination is a similar mode to Conquest, but on a smaller scale and without vehicles.Rush is an intense mode focused on infantry combat, where the objective is to destroy specific points on the map with explosives.Breakthrough is similar to Rush, except that all points must be captured simultaneously.Squad Deathmatch: fast-paced gameplay for teams of four in which the aim is to eliminate as many opponents as possible.Team Deathmatch is a team variation of Deathmatch, in which two sides fight to get the highest number of frags.King of the Hill is a fierce battle for a single point on the map that changes dynamically.Escalation is a new feature in the series where you capture and hold specific control points on the map, ultimately fighting one big battle in one place.In Portal, you play on community servers with modified gameplay rules. For the first time, it will include a map editor!Although this has not been officially confirmed by EA, a Battle Royale mode is also likely to be available after launch. It is said that Ripple Effect studio is working on it. Maps in Battlefield 6. How many will there be at launch? The game will initially offer nine maps set in five different regions:Empire State – New YorkManhattan Bridge – New YorkSiege of Cairo – EgyptNew Sobek City – EgyptIberian Offensive – GibraltarDistrict of Saints – GibraltarSummit of Liberation, TajikistanMirak Valley – TajikistanOperation Firestorm – Iran (a refreshed version of the BF3 map).After the release, players will have access to additional maps. Leaks have mentioned 15 maps in total, including two new ones and three from previous instalments: Propaganda from the BF4 expansion, Talah Bazaar from the BF3 expansion and Downtown from BF Hardline. Classes in Battlefield 6 EA DICE has returned to the class system that it abandoned in the less successful Battlefield 2042. The game will feature the series' typical classes:Assault: The most mobile class in the game, ideal for infantry combat, equipped with two main weapons.The Engineer class is a vehicle class equipped with rockets and mines. Tank, helicopter and jet pilots should fear this class the most.Recon is, in other words, a sniper. It is equipped with a drone that reveals the enemy's position, C4 for destroying vehicles and buildings, and a laser marker.Support heals during combat and distributes ammunition. They can also set up a portable shield and intercept enemy grenades and rockets.Classes can be customised in terms of weaponry so that players' choices are not limited by class. However, each class has its own unique gadgets and features that provide specific bonuses. What is worth knowing about the return of the story campaign in Battlefield 6? Although the Battlefield series was originally designed for online battles, the new instalment will feature a single-player story campaign, returning after a hiatus. What will it include? Consisting of nine missions, including a prologue, it will take players to locations such as Gibraltar, Cairo, Tajikistan and Brooklyn, New York. The game is set in the not-too-distant future of 2027. The world is on the brink of collapse and the threat of global conflict is greater than ever. Players will take on the role of an elite squad of Marine Raiders, tasked with preventing this crisis. The story explores the conflict between NATO and Pax Armata, a private military corporation funded by former NATO members. The campaign will probably be a similar length to previous instalments, taking a maximum of 5–6 hours to complete. Details are still shrouded in secrecy, but we will find out more closer to the release date. Bring on October! Congratulations! You have found a website where you can download Battlefield 6 for free. Click below to start downloading.Here is the link to purchase the game: Battlefield 6Genre: FPS gamesSupported languages: ES/ENG/MULTiBattlefield 6 system requirements Minimum:OS: Windows 10Processor: Intel Core i5-8400, AMD Ryzen 5 2600Memory: 16 GB RAMGraphics: Nvidia RTX 2060, AMD Radeon RX 5600 XT 6GB, Intel Arc A380DirectX: Version 12Network: Broadband Internet connectionStorage: 55 GB available spaceRecommended:OS: Windows 11Processor: Intel Core i7-10700, AMD Ryzen 7 3700XMemory: 16 GB RAMGraphics: Nvidia RTX 3060Ti, AMD Radeon RX 6700-XT, Intel Arc B580DirectX: Version 12Network: Broadband Internet connectionStorage: 80 GB available space
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Henry Beaumont - 2025/05/29
Roadcraft review
After work, I feel like talking about work! Saber Interactive's muddy truck sims won me over in 2020 with Snowrunner. I can't imagine a better time for the release of this title than the middle of a pandemic. There was plenty of time, and games in this series require it. I'll never forget driving a truck with a trailer through mountainous terrain and muddy ruts for an hour, only to crash just before the finish line. I still remember it to this day, so I guess it was great! It was, because although the tasks in these games may seem generic, they are challenging. There is no time pressure; on the contrary, everything must be approached with extreme patience. This is particularly true of RoadCraft. If you want to play RoadCraft, we recommend downloading the game for free.It's completely different to the previous games There's something for everyone! Our ratingIt's completely different to the previous games Compared to the studio's previous games, Snowrunner and Expeditions, RoadCraft changes a lot. In theory, the developers have simplified the driving mechanics, but it is still very challenging. You can no longer customise vehicles mechanically (for example, if a truck does not have a hook rope, you cannot install one), so you have to pay even more attention to which vehicles you choose for specific purposes. There are also a lot more vehicle categories! This is because the list of tasks has changed radically. In Snowrunner, we mainly focused on delivering goods to their destination (or recovering them); in Expeditions, we explored uncharted maps without clearly marked paths; and in RoadCraft, we do a little bit of everything. Yes, a lot of the time you're transporting pipes or metal beams, but first you have to collect rubbish and take it to a recycling facility. Then you have to load them onto the truck and secure them with ropes. As we drive to our destination, we may find that something has gone wrong along the way. Perhaps the area is flooded, huge boulders have fallen from the mountains or the mud is so thick that no truck can pass through. This is where our road-building mechanic comes in. First, we load sand onto a truck, drive it to our destination, empty its contents, then use an excavator to spread the sand. Next, we pour asphalt using a paver and finally use a roller to harden the entire surface. We can build roads either in places designated by the game or wherever we want. If you see a place where a potential shortcut could be built, you can build a road there. The difference is that in these places, you have to perform all four steps manually, or you can skip the last two and drive on the sand. However, such a road will quickly wear out if you drive on it often. I get the impression that RoadCraft is even more of a co-op game than before. The cooperation between players when it comes to taking care of all the logistics involved in building roads and delivering goods is simply wonderful and works really well. Unfortunately, progress is only saved by the leader, but as a way of 'jumping' into the game and helping out, co-op works really well. Once the game has clearly marked the location of a potential road construction site, the work can be delegated to artificial intelligence, which performs these tasks efficiently. Generally, there are more route designations for AI here. Unfortunately, in other cases, this shows how artificial the artificial intelligence really is. Vehicles follow rigidly designated routes and even a small pebble proves to be an insurmountable obstacle. It is not uncommon for the AI to get lost and, when it crashes into a pole, it cannot back up.There's something for everyone! What captivated me most about RoadCraft was the variety of tasks involved. For exploration enthusiasts, there are simple quests that encourage you to find your way to hard-to-reach places. Fans of hard work can lay electrical cables underground, build bridges, collect trash and take it to a recycling facility, cut down trees and cut stumps. Even after dozens of hours, I am still surprised. Some of the mechanics I miss include installing upgrades in vehicles and setting routes to help with navigation, as there is no mini-map. However, I also understand why these design decisions were made. RoadCraft is no longer just a game about driving from point A to point B over difficult terrain. To some extent it still is, but the routes are usually not so hardcore or long anymore. There is more repetitive work here, and the satisfaction comes from doing it.I must admit that there's something devilishly relaxing about completing the third 'round' of sand, piling it up on the lakeshore and laboriously 'spreading' it with an excavator until a shortcut is finally created that will make the next few hours easier. With good music or a podcast, you could easily spend a hundred hours here. Our rating RoadCraft is an interesting game that will seem completely new and fresh to seasoned players and those unfamiliar with Snowrunner alike. Personally, I am thrilled — it is an excellent game that, with the right mindset, can absorb you for over a hundred hours. We give it 8/10.
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Henry Beaumont - 2025/05/25
The GTA and Red Dead series have set new sales records
Take-Two has 38 projects in development. As usual, Take-Two's financial report proved to be a source of interesting sales figures. We also learned about the company's overall release plans. A meeting with Take-Two's investors not only provided information on GTA 6, but also revealed fresh sales figures for Rockstar's older games (among other things; via Home at X). Grand Theft Auto V and Red Dead Redemption 2 continue to attract millions of new players, so T2 has no reason to worry about revenue. GTA 5 is showing no signs of slowing down, with total sales reaching 215 million copies (an increase of 5 million from the previous quarter). The entire Grand Theft Auto series has sold an impressive 450 million units. Red Dead Redemption 2 has also achieved impressive results, reaching 74 million gamers (4 million more than the previous quarter). Meanwhile, the entire Red Dead Redemption series has surpassed the 100 million sales barrier. Take-Two's release plans and future projects Take-Two Interactive is actively working on new titles, with 38 projects in various stages of development. These include 21 “Immersive Core” games (i.e. new productions for PC and consoles) and nine mobile titles. The company is also planning updates to earlier games. Gamers can expect three new versions of older games before the end of the 2026 calendar year. Further ahead, four more iterations of familiar titles have been announced for the 2027/28 fiscal year. The port of GTA 4 to newer consoles is most likely part of this plan. Interestingly, representatives of Take-Two Interactive have hinted that another as-yet-unannounced game will be released in the current fiscal year. Details about it remain a mystery for now. Take-Two's financial results The company's revenue increased by 5% to $5.63 billion, which was in line with forecasts. However, T2 reported an operating loss of $4.49 billion, up from a loss of $3.59 billion in the same period last year. The higher-than-expected operating expenses are explained by "increased title development costs" (presumably mainly related to GTA 6), among other things. Despite a projected increase in sales in fiscal 2026, Take-Two expects to continue making losses until GTA 6 is released in May 2026.
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Henry Beaumont - 2025/05/22
Tainted Grail: The Fall of Avalon download free for PC
Tainted Grail: The Fall of Avalon, produced by Questline Studio and published by Awaken Realms, is an open-world RPG game. The game impresses with its well-thought-out systems, the passion of the developers, its genuinely interesting ideas, and its respect for the player's intelligence. If you want to form your own opinion, download Tainted Grail: The Fall of Avalon for free and let us know what you think.It all started with the board game The plot The script is impressive The world is large and creatively designed Elden Ring-inspired combat system In conclusion, it's worth giving this title a chance! Tainted Grail: The Fall of Avalon system requirementsIt all started with the board game Tainted Grail: The Fall of Avalon, the first RPG of this size from the acclaimed Polish studio Questline. The setting is a fallen world inspired by Arthurian legend and therefore rooted in Celtic and Christian mythology, but also filled with magic and powerful supernatural entities. The game offers first- and third-person perspectives, focusing on combat, dungeon exploration, and making difficult choices. It is a kind of love letter to older productions in the Elder Scrolls series, among others. The plot The game captivates with its atmosphere and gameplay. The action is set in a dark world on the brink of catastrophe, a cyclical phenomenon related to King Arthur, which we initially know little about. An Arthurian legend with a sordid twist may not sound particularly thrilling, but the filmmakers have managed to bring all the elements together into a coherent and compelling whole. Players are eager to unravel the mysteries of this world, but nothing is handed to them on a plate — they must piece together the scattered fragments of information, separating the grains of truth from the legends, myths, rumours and outright lies. The script is impressive In this respect, Tainted Grail is probably closest to Elden Ring. At times, you can feel as if you are exploring Pogrobno just before the madness consumes everyone. There are still people to talk to here, and the dialogue is interesting. It avoids pathos and triviality, sounding quite natural and being well acted. Often, we feel that we are not hearing the whole truth; our interlocutors are constantly twisting, flailing and manipulating in an attempt to push their own agendas. The scriptwriters deserve praise because Avalon and its inhabitants are so compelling that you want to get to know them. It's just a pity that there was a lack of Polish dubbing in what is, after all, a Polish game. The world is large and creatively designed The map is divided into three fairly large regions, and so far I've only explored a small part of it. Initially, the locations strongly resemble the aforementioned Pogrobno, but the deeper you go into the forest, the more the artists let their imaginations run wild and the more bizarre places you will visit. Sometimes they even hint at the atmospheres of H. R. Giger and Zdzisław Beksiński; at other times, they enchant us with idyllic beauty and magical, flowery landscapes native to the Eastern Borderlands. We will also often visit areas completely detached from the main map, such as someone's dreams, where you can really see the passion and creativity of the creators. One moment we may be exploring a castle straight out of a vampire novel; the next, we could be running around a world sketched on a white sheet of paper. There are quite a few such moments. Elden Ring-inspired combat system The game strongly resembles Daggerfall or Morrowind, but with an Elden Ring-inspired combat system and balance. To tell the truth, it's the perfect combination that I've been looking for in vain for a long time. On the one hand, there's the immersive flexibility of The Elder Scrolls; on the other, the pace, dynamics and challenge of Souls. You can also pause and save the game at any time, change the difficulty level to 'trivially easy' or 'unhealthy extreme', and after death, you don't respawn at a bonfire. In conclusion, it's worth giving this title a chance! These days, a fascinating world, a heavier atmosphere, a focus on challenging gameplay and a multitude of often ingenious dungeons to clear are a luxury commodity, despite appearances. Tainted Grail: The Fall of Avalon prioritises planning and thinking. During quests, you must discover, connect and interpret facts. You can get lost and fail, but with a guide open on your phone, it's not a frustrating experience. You can sense the spirit of Daggerfall and Morrowind here; you can sense Elden Ring here. But most of all, you can sense the passion and ingenuity of the developers. _eGfvas Click below to get the game Tainted Grail: The Fall of Avalon for free.Tainted Grail: The Fall of Avalon system requirements Minimum:Requires a 64-bit processor and operating systemOS: Windows 10 64-bitProcessor: i5 8th gen or AMD equivalentMemory: 12 GB RAMGraphics: GTX 1060 6GB or AMD equivalentDirectX: Version 11Storage: 31 GB available spaceRecommended:Requires a 64-bit processor and operating systemOS: Windows 10/11 (64-bit)Processor: i7 13th genMemory: 16 GB RAMGraphics: RTX 2070 SuperDirectX: Version 11Storage: 31 GB available space