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Henry Beaumont - 2025/05/18
Review of The Precinct - a small game with soul
The Precinct! You have the right to download just 3.5 GB of data and have fun! The Precinct is a small game with soul about playing cops and robbers, this time from the perspective of a rookie cop in the 1980s in a fictional version of New York City. If you want to check out the game yourself then click here - you can download The Precinct game for free.Hill Street Post Patrols in the neighborhood You have the right to remain silent, and anything you say…. Master steering wheel chases Mr. Authority, it ran amok…. It's the details that count! A small game with a big soulThe possibility of playing a criminal without any consequences is a much more popular theme in games, nevertheless examples showing what it's like to stand on the side of the law are also not lacking, starting with the Police Quest series from the golden era of adventure games. In many cases, developers opted for pure action, as in Max Payne, the SWAT series or Battlefield: Hardline. Slightly less frequently, we could get a sneak peek at detective work (L.A. Noire, Disco Elysium) or take on the role of a mere “curbside man” patrolling the streets. The latter option appeared in the warmly received Polish production Beat Cop, and the just debuting The Precinct is nothing more than Beat Cop, in which the click adventure has been replaced with spectacular action and mechanics straight out of GTA: Chinatown Wars. Everything here is spiced up with lovely graphics and an even better soundtrack - as long as you like synthwave and the 80s, because it's exactly these atmospheres that pour out of the monitor. The game didn't lack a plot full of clichéd but very fitting themes from any police movie, dynamic chases with highway cruisers and covershooter shootouts.Hill Street Post In The Precinct, we play Nick Cordell, a young police officer just out of the academy, who finds himself in the eponymous precinct in the fictional city of Averno, modeled on New York in the early 1980s. As a rookie, we are mainly involved in patrolling the streets, but we also happen to accompany detectives in actions against organized gangs, as well as participate in the investigation of a serial killer. After all, our protagonist has a certain “reputation”, or perhaps a burden - he is the son of a distinguished police officer killed in the line of duty for this post. The plot, purposely steeped in the stiff motifs of any cop movie, generally booms at the very end. Before that, it's mainly a backdrop for routine patrols. Here we have a list of the most wanted people from two rival gangs, and by performing daily activities, we randomly collect evidence of crimes. When we collect the required number of them to incriminate a particular gangster, we go to the action, i.e. some larger shootout enriched with rooftop and car chases. So it's nothing outstanding, especially since the cutscenes take the form of more of a radio play - it's more of a sort of driving motive to pass more patrols. A little variety in the story is provided by a side plot, in which we visit the sites of the serial killer's elaborate crimes, and the ending turns out to be better than expected. In any case, in The Precinct you don't play for the story, but for the action straight out of the first and second GTAs - only that this time we act as law enforcement officers.Patrols in the neighborhood And the developers have combined in an interesting way the routine activities belonging to the duties of a police officer with elements of dynamic action. Each day, which somewhat resembles a single turn, we have to “do” our shift at the district, i.e. a patrol, during which we respond to operator's calls and catch criminals red-handed. We can choose one of the proposed patrols, or we can customize every element of it ourselves: the neighborhood, the movement (on foot, by police car or by helicopter) and the types of offenses (from parking fines, hunting down traffic pirates or vandals, to catching drug dealers, burglars and armed robberies). On the district, everything takes place dynamically, and of course it can happen that while checking parking meters we come across a robbery in broad daylight, fleeing thieves or a shootout between gangs. We'll quickly learn that we can't fix the world on our own - we won't have time to respond to some calls, and if there are more suspects, someone may escape us. Although we are accompanied by a partner, but his effectiveness sometimes varies.In the course of arrests, this greatest routine is evident. Each suspect must be identified, searched, read his Miranda rights if he is to be arrested, and the type of offense must be matched. Vandals and litterers can be fined, others are arrested and either escorted to the station themselves or another patrol is called in. And so from intervention to intervention - until the end of the shift. We earn experience points for actions done well, and we lose XP for bad decisions, improper prosecutions, or arresting innocent bystanders. Here I have the only reservation about the very symbolic consequences of our mistakes - failing to read the laws, a mismatched paragraph or even arresting an innocent person only end up with a deduction of a few XP points, which is practically not felt. I would have preferred more substantial penalties for notorious rule-breaking, such as being temporarily delegated solely to writing out fines on foot, or dropping a level or not having access to unlocked items. Indeed, there is something of a progression system here: for consecutive levels hammered in, you gain access to new types of police cars and weapons, and you decide for yourself to unlock perks such as a larger health and stamina bar, a larger supply of ammunition and new types of support. You have the right to remain silent, and anything you say…. This routine of arrests is, first of all, very consistent with the concept of the game, in which we play the role of a rookie police officer, and secondly - almost every arrest is preceded by total random behavior of criminals. Just like in real life, you never know how the person being arrested will react. When chasing someone on foot, we have to keep an eye on the rapidly depleting stamina, throw ourselves at them with a pike, and mash a button in the QTE if the detainee decides to wrestle with us. You also have to keep an eye on what kind of weapons you can use. Some delinquents can be stopped by just knocking them to the ground, others with a stun gun, and only in a few cases are you allowed to start shooting.The shooting sequences, however, are merely OK. On the plus side, I credit the system of crouching behind cover, as in a standard cover shooter, and the choice of several weapons we can carry with us. But with the camera showing the action from above, even more distant than in Midnight Fight Express, they are neither spectacular nor particularly engaging, and boil down to pointing the cursor at the target. Fortunately, exchanges of gunfire occur much less frequently than car chases, and it is in this field that The Precinct shines the strongest. Master steering wheel chases Where to begin… First, we drive these big American road cruisers that rock at every turn due to the soft suspension. Secondly, the cars have a great model of destruction: the body bends, the hoods and bumpers fall off, and when the car enters a spike spread, it sits on the rims and drags sheaves of sparks behind it. Well, and finally, the handling model turns out to be quite demanding. Driving fast so as not to land on a lamppost and fall off the road requires a lot of feeling. And the opponents behind the wheel suddenly gain a lot of savvy: they can turn abruptly into tight corners, maneuver through streets, brake and turn around in front of spikes or roadblocks. All this is accompanied by a spectacular model of environmental destruction - fences and barriers shatter, water gushes out of mowed hydrants, and pedestrians dodge cars like in Driver: San Francisco. As a result, there are no frustrating moments where our car would stop on every pole, or carnage among pedestrians. An additional attraction is the system of calling for support - over the radio we can request additional radio cars, a roadblock, a helicopter, a SWAT van, a spike, officers in case of a foot chase. All this creates a capital cinematic atmosphere, when several police cars with howling sirens chase a delinquent in a mustang or other muscle car, announcements are heard chirping on the police radio, mowed lampposts are toppling, and the streets are jammed with wrecked cars.Driving is accompanied by mechanics familiar from GTA, such as the option to “borrow” any car in the city, including with a driver inside, repairing barely drivable wrecks by going through a garage, or a classic: blocked bridges that hide access to other neighborhoods. With all these chases on foot and behind the wheel, helicopter patrols are such a mute option - because we mainly watch the events below then and send out various types of support. Mr. Authority, it ran amok…. I mentioned the random behavior of the suspects, and this is where The Precinct manages to strongly surprise, because only a small part of the events is oscripted. For example, a gangster during a shootout can simply stand and surrender, and a graffiti artist can start fleeing - first on foot, and then steal a car and drive away with a squeal of tires. Once, when checking documents, the delinquent threw himself into flight, but was unlucky because he ran under an oncoming car. Another time it was me who was hit while crossing the lanes. The lady behind the wheel, after pulling her out of the car, began to blow, earlier dropping a text that I had arrested her brother! It happened more than once that the suspect, fleeing, tried to hide in garbage cans! It's the details that count! You can't get away from comparisons with the early installments of GTA, but one more game came to mind for me while going through The Precinct - the first part of Settlers. Back then, we marveled at what craftsmanship and how convincingly all animations of working human beings, consisting of just a few pixels, were made. It's the same here - the vehicles and characters are relatively small, but the animations that accompany them - excellent! These include the destruction model of the vehicles, but also such details as the sequence of knocking down a suspect and handcuffing him, jumping into a trash can, sliding over the hood of a car - each such action looks smooth and realistic, even though on the monitor all the action is no bigger than a fingernail.Averno City itself also looks very good. It is appropriately “dirty” and mired in suspicious areas, with a few more representative places. You can see life there, passersby busy with their own affairs. It is also gratifying that the results of our actions do not disappear from the map until the end of the shift - if we blocked the street with a car or left a pile of wrecks after a chase, they will be there all the time preventing traffic. About the music I already mentioned - it is absolutely sensational! As for the Polish subtitles - I have somewhat mixed feelings. On the one hand, the translators showed quite a lot of creativity in translating some sayings, on the other hand, with some idioms it looks as if the context is a bit misunderstood. The atmosphere is also lost a bit in the Polish version, as phrases like “chew rubble” fit American gangsters from the 1980s on average, and intentional references to movies, like “Here's Johnny!” are also lost. Technically, the game performs well, although a little exaggerated, in my opinion, with the amount of reflections during the rain. The city then looks like one big mirror. There are also occasional animation clipping and random glyphs. However, these are mainly due to the dynamic development of the action, such as when several cars form a pile of wrecks during a chase, and the suspect then decides to get out and surrender. He forcefully stands on top of the wreckage and no interaction can be initiated with him.A small game with a big soul After completing the main story thread (there's more than one ending!), one gets the impression that the game only picks up the pace in the final missions and in the serial killer thread, in which various scripted ideas for the course of the plot have been added - in my eyes, this is not a flaw, rather the potential for a possible sequel, in which Nick Cordell Jr. could already be promoted to detective. Routine patrols and routine arrests fit the role of a mere “beat cop” as much as possible, and there's plenty of fun to be had in simply “rocking” a van around town while listening to great synthwave - as in any installment of Grand Theft Auto. If only we accept the fact that we don't play the role of John McClane's super cop, but just an ordinary uniformed man patrolling the streets, which involves a certain routine and almost turn-based repetition of many activities, we get a capital little game that offers a lot of fun. Hardly a game that will sometimes surprise us with some random, unscripted events, as well as references and easter eggs from many movies and TV series from the 1980s. After the news of the delay of “six” such a mini-GTA in the classic style and with the hero standing on the side of the law can be a nice sweetener to wait for the release. Small game, big soul, not to be missed this year!
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Henry Beaumont - 2025/05/15
Review of Kingdom Come: Deliverance 2 - Brushes with Death
It's been more than three months since the release of Kingdom Come: Deliverance 2 - not enough that many players probably still have a long way to go to finish the game, and enough for those who saw the story's finale to yearn for Henry's new adventures in medieval Bohemia. The appetite is whetted by the fact that the additions to the previous installment were far more creative than simply pasting in a few new quests. They introduced, for example, interesting mechanics for rebuilding a village or allowed us to look at events from a completely different angle when we took on the role of Theresa.Something you've made up here Wojciech.... So come on, paint my shield.... For free, and a lot of funThis time, however, Warhorse studio adopted a slightly different tactic. We're paying for a single “content package,” which, a couple of months apart, will include three expansions. The first of these, called Brushes with Death, is thus only 1/3 of the total, and in this form it evokes somewhat mixed feelings. It is simply a series of several side quests, which on the one hand are interesting and well-written, and on the other - they bring practically nothing new to the game and look like mere content cut from the base. Something you've made up here Wojciech.... You get access to the side story To Whom Death Painted after completing the quest To Whom the Bell Tolls. A marker of the place where we first meet painter Adalbert will then appear on the map with Trosky Castle. After a few quests, we move to the town of Kuttenberg and the next couple of quests already take place on the second map. Probably this was the deliberate intention of the creators, because in the dialogue scenes our protagonist complains to Wojciech that, like what: he has to go somewhere again, get something done, and in return he will receive lies and vague explanations? And the painter himself at one point asks Henrik: "Why do you seem to be helping me with everything? What for?". And therein lies the essence of the whole story, the potential of which, in my opinion, was completely missed.Wojciech is a very mysterious and at the same time interesting character. He's constantly hiding something from us, lying and stalling. The story is hooked on occultism, paganism themes, and you could really make a total brainteaser out of it, or a reference to a cult theme from a certain “B” game, and then there would be no end to the divagations and discussions online about what, who, why, how and why. So come on, paint my shield.... After completing the story, which, depending on the level of character development, shouldn't take more than 3-5 hours, we'll be left with a few pieces of new, unique equipment - and that's enough about it so as not to spoil. The only novelty previously unknown in KCD is the long-announced shield painting - a service provided to us by Wojciech. For this purpose, a clear and easy-to-use shield editor has appeared in the game, where we choose colors and patterns from predefined themes. It's just that the most said about this feature is the paid DLC available for some time now with a bunch of patterns. For completed quests we will receive a considerable number of such motifs for decoration, so there is no point in paying extra for them. Besides - we can see our shield from the front, with a custom motif, only in photo mode and on the inventory screen. So, in my opinion, it's such an “attraction” for more or less 2 minutes of fun - I checked, chose a design, took a photo and that's it. There is a bigger impact on the game if you change your hairstyle - after all, Henry's head is seen in cutscenes much more often than his shield. For free, and a lot of fun For these reasons, during my brief return to Kingdom Come: Deliverance 2, I had the most fun with the novelties of version 1.3, the add-ons that everyone will receive for free. Horse racing and horse archery competitions appeared in the game world. A big plus for the fact that this is not a simple addition of an icon in the game world firing off a new activity, but again - a long and complex quest that involves us interacting with new side characters, while explaining all the rules and allowing us to practice both challenges.The races are distinguished by the fact that the checkpoints are very far from each other, and it's only up to us which way we get there - overlaying the roads with a route or taking a shortcut, but risking breaking through terrain obstacles. However, you can cheat a little here and stick to the peloton, focusing only on the condition of the horse, especially since even on the highest of the three difficulty levels the opponents are not very fast. On the other hand, the competition with a bow or crossbow is quite different, because here the challenge is already really big. We have a time limit in which to fit in, and the most difficult tracks still contain obstacles over which the horse must jump. On them you can't turn on the steed's “autopilot” and you have to concentrate on both riding and shooting - and hitting the target while rocking in the saddle is even more difficult than usual. In any case, the challenge is big, engaging and gives a lot of satisfaction with each accurate shot.
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Henry Beaumont - 2025/05/15
STALKER 2 has received a massive 1.4 update
The patch makes fire exchanges more difficult, making it easier for malicious mutants to feast on the corpses of the unlucky. Patch 1.4 is another major update to S.T.A.L.K.E.R. 2: Heart of Chornobyl, breathing some life into Zona. S.T.A.L.K.E.R. 2: Heart of Chornobyl has received a massive update 1.4. GSC Game World studio has released a long list of changes in a post you can read on Steam. The new patch includes such important changes as solving the problem of bloody steamers and shot ducks flying into the water. Jokes aside (albeit actual improvements highlighted by the Ukrainian developer), version 1.4 brings other important changes to the “second” STALKER. The developers have made a number of fixes related to missions, including “non-interactive” or non-conversational NPCs, closed or blocking quests (including those from merchants). There was also no shortage of gameplay balance modifications. More (in)human enemies Nevertheless, further improvements to the living world of Heart of Chornobyl, including the behavior of other stalkers and mutants, should be considered the most important changes. The latter will finally feed on (in)fresh corpses and may become alert as a result of nearby events or approaching objects or creatures. More “normal” faces have also been added for humans to reduce clone invasions. The developers have also improved the behavior of Zona's human inhabitants. They now use trees as cover, and hiding is accompanied by better animations. Moreover, enemies communicate in combat and make better use of both grenades and melee tools, as well as flanking and kicking crouching enemies. For balance, the use of shotguns like sniper rifles by some people has been curbed. Similarly, the behavior of mutants, both in and out of combat, has been improved. Patch 1.4 is rounded out by technical fixes (better facial animations and sound effects) and further improvements to the game's optimization, as well as the user interface (including improved display of weapon stats in inventory and the addition of key character “stats” in the trade menu).
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Henry Beaumont - 2024/08/12
Mirthwood download for free
Mirthwood is a production on the borderline of RPG and life simulation, enriched with some survival elements. The title was developed by Bad Ridge Games studio and published by V Publishing. Read the game description to learn how to download Mirthwood for free.Story of the game Game Mechanics Defeat any opponent Gain allies How to download Mirthwood for free? Mirthwood minimum system requirements:Story of the game Mirthwood takes us on a journey to a fantastic world inspired by the Middle Ages. During the game we play a character who has escaped from a war-torn continent and arrived in an unknown land, where she intends to start her life anew. The direction she takes depends on our actions and decisions. Game Mechanics In Mirthwood we see the action from a bird's eye view. The production provides us with an open world consisting of six different regions and three large cities. As we wander through the world, we get to know its inhabitants, perform various tasks and take part in random events. The game allows us to choose what kind of virtual life we will lead. For example, we can start our own farm, collect resources, build a house, cultivate the land and raise animals. We can also become a craftsman, making various items from the resources we collect and selling them in towns. Other than that, there is nothing to stop us from engaging in adventurous pursuits and facing the dangers that lurk in the wilderness. Defeat any opponent We fight opponents such as bandits, aggressive animals or monsters (such as werewolves) in dynamic skirmishes, using sword and bow. As we acquire new equipment and develop our character, we will gradually grow in strength, allowing us to take on more and more challenges. Gain allies But that's not all, as the aforementioned title allows us to build relationships with the inhabitants of the land, each of whom lives their own life. Through an interaction system inspired by that of The Sims series, we can make friends (and even find our other half) or enemies. Survival elements have also been incorporated into the game; summer storms, biting frosts or diseases can effectively thwart our plans, so it's worth preparing for them in advance. The colorful graphics of the game Mirthwood are kept in a cartoon style. _Az8A7gw The button below will take you to the page where we have posted information on how to get Mirthwood for free.Here is the link to purchase the game: MirthwoodGenre: RPG gamesSupported languages: ES/ENG/MULTiMirthwood minimum system requirements:OS: Windows 10 64 bitProcessor: Dual-core CPU @ 2GhzMemory: 8 GB RAMGraphics: NVIDIA GTX 1080, AMD Radeon RX 5700Storage: 8 GB available space
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Henry Beaumont - 2024/08/02
The Alters download free
The Ages is a production on the borderline of strategy and adventure games. The title was developed by the Polish team of 11 bit studios, and among its creators are the developers with the best-selling This War of Mine in their portfolio. Read the article to learn how to download The Alters for free.Story of the game Surviving in a hostile environment Gameplay of The Alters Different aspects of the game Technical issues How to download The Alters for free? The Alters minimum system requirements: The Alters recommended system requirements:Story of the game The Alters takes us to a science fiction universe. The main character of the game is Jan Dolski - a simple worker who is the only member of the crew to survive the emergency landing of a spaceship on an alien planet. As if that were not enough, the planet he landed on is not one of the most hospitable, and things get even more complicated when, as a result of its circular and rotational motion, the radiation on its surface reaches a critical state. Surviving in a hostile environment In order to survive, the protagonist needs helpers, so he decides to use the local raw material called Rapidium to create alternative versions of himself - the title changes. Although the protagonist now has an extra pair of hands to work with, he must begin to take care not only of himself, but also of the individual Alters, each of which has its own past, personality, and individual set of skills. Our actions and choices will determine the fate of Dolski and his alters. Gameplay of The Alters The gameplay in The Alters is based on two pillars. The first is a stay in a mobile base that we observe from the side, like in This War of Mine or Fallout Shelter. While there, John must perform his duties, and most of the time he needs the help of his clones. We create alternate versions of the protagonist in a powerful organic sphere called The Womb. In creating alternate versions of John, we make choices that not only shape their past (until they land on the planet), but also project their personality, skills, and advantages and potential disadvantages. The key to success is to create alters that meet our current needs or effectively fill the "personnel" gaps. Different aspects of the game But that's not all: while staying in this huge command center, John will have to take care of the relationships with his alters (who will also interact with each other, e.g. by getting into fights), as well as gradually expand the structure by adding more modules - from the kitchen to the bedrooms to the laboratory and other useful rooms. For the latter, however, we need raw materials - this is where the second pillar of fun comes into play. The Alters allows us to explore the surface of an inhospitable planet. Viewed from a third-person perspective (TPP), we traverse atmospheric locations and collect valuable resources. At the same time, it is worth remembering that access to some places is limited by, among other things, high radiation, so to replenish supplies we often have to work hard and face unexpected challenges. Technical issues The Alters runs on Unreal Engine 5 technology and makes good use of it. We like the models and character animations as well as the design of the locations, especially the interior of our base. Watch the video about the game and we have also included a small gallery of screenshots below. Click the button below to play The Alters for free.Here is the link to purchase the game: The AltersGenre: Simulator GamesSupported languages: ES/ENG/MULTiThe Alters minimum system requirements:OS: Windows 10 or laterProcessor: 4-core CPUMemory: 16 GB RAMGraphics: AMD Radeon RX 6500, nVidia GeForce GTX 1060DirectX: Version 12Storage: 20 GB available spaceThe Alters recommended system requirements:OS: Windows 10 or laterProcessor: 4-core CPUMemory: 16 GB RAMGraphics: AMD Radeon RX 6600 XT, nVidia GeForce RTX 2070DirectX: Version 12Storage: 20 GB available spaceAdditional Notes: Graphics (4k): AMD Radeon RX 6800 XT, nVidia GeForce RTX 3080
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Henry Beaumont - 2024/07/30
Age of Mythology: Retold free download for PC
Age of Mythology: Retold is a 2002 strategy remake from the creators of the popular Age of Empires series. The title depicts the struggles of four nations, whose conflict involves both mythical creatures and ancient gods. The new version of the RTS received an upgraded audiovisual design and interface, as well as a number of improvements created with veterans of the series and new players in mind. Information on how to download Age of Mythology: Retold game for free is only available from us.Game mechanics Calling the gods to battle Game Modes How to download Age of Mythology: Retold for free? Age of Mythology: Retold minimum system requirements: Age of Mythology: Retold recommended system requirements:Game mechanics Age of Mythology: Retold is a real-time strategy game in which gameplay is based on managing units (civilian and military), gathering resources, and constructing buildings. It is also necessary to research new technologies and train armies. In addition to economic or military levels, a pantheon of gods, different for each nation, plays a key role in the game (we can choose from Greek, Egyptian, Norse and Atlantean civilizations). Calling the gods to battle By choosing a specific creed, we gain access to useful offensive spells (e.g. earthquake, lightning strike, summoning the dragon Nidhögg) or supportive spells (including summoning rain to fertilize the soil and help the driads). We can also add units from myths (Cyclops, Pegasus, Medusa or Cerberus) to the army, as well as lesser deities whose abilities can decide the fate of many a battle. The remake offers an extensive campaign consisting of fifty missions. As the story unfolds, we travel through successive ancient lands, taking part in the siege of Troy, fighting battles in the wastelands of Midgard, and unraveling the mysteries of Egypt. Game Modes In addition to the campaign and single-player challenges, the title also features multiplayer play. In Age of Mythology: Retold features a network mode for up to twelve players and the Arena of the Gods, a series of trials that can be completed in cooperation with other fans. The replayability of the scenarios is ensured by procedurally generated maps, and thanks to the built-in editor, we will develop new places for waging wars ourselves. This game is amazing, as the YouTube trailer confirms. Click on the button and enjoy the game for free.Here is the link to purchase the game: Age of Mythology: RetoldGenre: Strategy gamesSupported languages: ES/ENG/MULTiAge of Mythology: Retold minimum system requirements:Requires a 64-bit processor and operating systemOS: Windows 10 64bitProcessor: Intel® i3-4130 or AMD FX 4350 at 2.4GHZ+ with 2 cores / 4 threads and AVX supportMemory: 8 GB RAMGraphics: NVIDIA® GeForce® GTX 645 or AMD Radeon™ Vega 8 or Intel® Iris Graphics 550 or betterDirectX: Version 12Age of Mythology: Retold recommended system requirements:Requires a 64-bit processor and operating systemOS: Windows 10 64bitProcessor: 3.6 Ghz i5 or greater or AMD equivalent and AVX supportMemory: 16 GB RAMGraphics: Nvidia® GeForce® GTX 970 or AMD Radeon™ RX 570 or betterDirectX: Version 12